After Turn 1, you can release a mini turbo on the bouncepad to bounce really far.
On the final turn, you can drift onto the first leaf and then trick to the second in order to cut past the turn.
Strategies
Aside from shocks, this track is really good for running due to there being no item shortcuts.
Power items can be used to chain into the second set due to only running out after the first glider and giving invincibility from shocks if you have a star/bullet.
Part of the track is in a thunderstorm, so Lightning is obviously a good item in this track. Due to how long the glider sections are, target shocks are super powerful.
Bob-ombs can be placed by the split paths on the ship, the first glider ramp, or one of the leaves in the final shortcut.