Donut Plains 3


  • On every single turn in the track, you can use mushrooms to boost through the grass. This works best on Turns 1, 2, 5, and 6.
  • On Turn 2, you can drift while jumping off the ledges to skip across the grass.
  • On Turn 3, you can do a tighter turn by staying in the water.


  • Donut Plains 3 is a good bagging track due to the grass shortcuts.
  • Golden Mushrooms and Bullet Bills can be used after the second set to speed past the final shortcut while also running out before the first set.
  • Shocks can be very punishing when chaining into the second set.
  • Some good trap spots are on the bridge, right before the second set, and on the S turn after that set.